Same engine as PA. Hopefully they learn how to better utilize the havocs physics engine this time. Im not holding my breath on this one as its already being delayed for a second time. Heres some more info on it.
1.)Electronic Arts announced during a financial conference call that Medal of Honor Airborne will not make its scheduled release target of fall 2006, but is rescheduled for Quarter 1, 2007.
2.)Last week Electronic Arts put denial aside and finally confirmed the existence of Medal of Honor Airborne through a Game Informer cover story, but now the company's come completely clean with the official announcement about their premiere shooting franchise's first steps into next-generation.
Interestingly, this time around EA is cutting support for GameCube, even though previous installments appeared on the platform. Medal of Honor Airborne is Xbox 360, PlayStation 3, PlayStation 2, Xbox and PC-only at the moment.
The company's really underscoring the game's incorporation of an "interactive Airborne experience," something no other war game has attempted. The press released, however, doesn't reveal many details about what makes jumping from a plane so special, but players will be able to land in different spots on the map.
Players command Boyd Travers, Private First Class of the 82nd Airborne Division in Medal of Honor Airborne as he falls behind enemy lines across Europe in Sicily, Germany and likely other unrevealed locales. The Medal of Honor series has always been a fairly linear in regards to completing objectives, whereas EA says Airborne favors a "free roaming FPS environment."
"Medal of Honor Airborne is a step in a new direction for the franchise. While integrating our state-of-the-art, next-gen technology into every aspect of the game, we are introducing innovations that will redefine the series and impact the genre as a whole," says Electronic Arts Los Angeles VP and executive producer Patrick Gilmore.
EALA was the same division responsible for the last Medal of Honor game, European Assault. I actually reviewed the game for both 1UP and Electronic Gaming Monthly, and had definite problems with the boring storyline, scattered difficulty thanks to endless respawning of enemies and A.I. without a clue what to do.
Medal of Honor Airborne provides a chance to start over, though, and I'd love nothing more than to fall in love with the series all over again; it used to be my favorite shooter.
Matt from PMOH has posted a couple questions he had answered from his conference call the other day. The most important one was, is MOHA a port from a console.
1. Will the game be a port to the PC? If so, what console is it being primarily developed on?
No, the game will not be a port to the PC. Our goal is to create a great MoH experience on whichever platform you are playing.
2. Will Airborne be officially supported after the game is released (i.e. additional add-ons, mods, maps, etc...)? Seeing the likes of support that Battlefield gets would dramatically increase the audience numbers and establish a reputable fanbase.
Currently the Team's focus right now is on creating the best MoH game possible and working with the community to help make this happen.
3. Is there any initial screens/materials we can use?
Not at this time but we will make sure to send you some as soon as we can.
Info ...
You play as Boyd Tavers of the 82nd Airborne.
Every mission begins with a non-cinematic, immersive airdrop.
Upgradeable weapons make their premiere. However, you'll have to consistently use a weapon more than others to be able to gain the ability to upgrade it.
A new animation system dubbed, "U-Cap" is being used for all facial animations and body movements.
Cooperative gameplay will be integrated.